byteqert.blogg.se

Dustforce dx speed run
Dustforce dx speed run




dustforce dx speed run

Is that really the intended method? Another is to draw out the attacks and hide until they pass, but that doesn't feel like smooth gameplay.įor the second single-wall-double-jump portion, If you run up the wall and double-jump, you snag the underside of the opposite wall instead of the side, leading to your death. A solution is to attack them through the wall before entering. The upward chicane with more ceiling monsters are poised to shoot you before you can attack them. Is there supposed to be some way to combat them without being exceptionally fast or stopping to dodge the shots?

dustforce dx speed run

The ceiling monsters are poised to shoot if you are playing at a reasonable speed. I skipped a few control nuances that you learn more naturally after the level they're first needed in (although that in itself I don't think is a very good design choice) as otherwise this post would just be enormous: So, are there any custom maps people have made that properly teach the controls of this game?Īlright, here's what I picked up on in Forest and City. Going back to the previous two areas I could list plenty of segments where it feels like you need to misuse your abilities to get by.īut again, I must just be playing wrong.

dustforce dx speed run

These just being the latest examples of many. Again, what control nuance must I have overlooked? Warehouse has a wall jump segment where the ascent gaps are so small you regularly overshoot them, which feels clunky instead of fluid. Its ending has another long gap before the last enemy that I'm convinced has a sensible way to get through faster, but have no idea what it is. Park's opening literally requires momentum control that is not mentioned anywhere in the game. I've done Forest and Mansion all SS now, but even the no-key levels on City (which I've now struggled through) have been an exercise in pure frustration. I hear so much praise about it that I've got to be wrong, right?īut I'm not seeing it. So lately I've got back to trying this game to once again challenge my belief that it's terribly designed.






Dustforce dx speed run